The cosmological setup of the planes used in Planescape is derived from the lore of the multiverse built up over years of work, first by Gary Gygax, then by others. Outer Planes. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Contact Other Plane - You mentally contact a demigod, the spirit of a long- dead sage, or some oth... You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. These denizens of the planes can be powerful allies or terrible enemies. Wiki Le Monde des Royaumes Oubliés (French), Forgotten Realms Campaign Setting 2nd edition (revised), https://forgottenrealms.fandom.com/wiki/Outer_Planes?oldid=528817. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. The Outer Planes provide the direction and purpose for the raw elements of the Inner Planes. Jeff Grubb later wrote about the inn for 3e in a web article, and it also appeared in Dragon #351 (January 2007), where it was described by Eric L. Boyd. Clearly, the cosmology of D&D is a work of fantasy made nearly out of whole cloth. Accordingly, many sages refer to The Outer Planes as divine planes, spiritual planes, or godly planes, for The Outer Planes are best known as the homes of deities. All rights reserved. Similarly, there's no assumption that deities exist - although there is the assumed existence of some kind of powerful cosmic entity and that these powerful cosmic entities can rule planes. Although I'm writing for 5e, I'd be interested in anything from previous editions- if this wasn't addressed yet in 5e, I'll follow the last edition that has an answer. Many of the "Optional Rules" for the Outer Planes described in the DMG are flavorful and interesting. They also help us understand how our site is being used. Therefore, it is a synthesizing project for a multitude of mythologies, not synchronous with any actual classical or fantasy mythology. Other physical traits pertain to the size and shape of a plane and how easily a plane’s nature can be altered. Outer Planes is a collective term used to describe a subset of the known planes of existence in various cosmology models. A character’s death — either in the Astral Plane or on the destination plane … The term refers to the placement of the planes being the outermost concentric sphere that made up the multiverse in the Great Wheel cosmology model. Sentient beings could dampen down the chaos to livable levels and produce a safe environment as long as they maintained concentration. Our way of saying thanks! My players are on track to upset the balance of the Outer Planes and my goal is to make them have to fight to maintain order within them. Roll20 uses cookies to improve your experience on our site. Expanding the Outer Planes. Those that embody goodness comprise the Upper Planes and, conversely, the Lower Planes are dimensions of utter evil. The land masses on each layer were blocks of geometric simplicity the size of nations floating in a sea of air. Most real-world mythologies only have a very reduced number of "other planes" of existence… The city received initial attention in the late 1980s when it was briefly mentioned in Manual of the Planes (1987). In addition, on planes such as the Abyss, negotiating with evil creatures is frequently necessary, possibly making these plane… [1] The term continued to be used in the World Tree cosmology model but referred to a different set of planes. Outer Planes If the Inner Planes are the raw matter and energy that makes up the multiverse, The Outer Planes are the direction, thought and Purpose for such construction. Update your cookie preferences, The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the. Take your favorite fandoms with you and never miss a beat. Better Outer Plane effects than "alignment change" With Mordenkainen's Tome of Foes out soon, I'm excited to let my players explore the planes. When you cast this spell, make a DC 15 Intelligence saving throw. Outer Planes. This plane was supreme chaos, a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas. Most planes have gravity similar to that of the Material Plane. The usual rules for ability scores, carrying capacity, and encumbrance apply. Acheron was the bridge between the ultimate order of Nirvana and the regimented evil of the Nine Hellsand as such, each layer emphasized order over evil. Prime Material plane • Feywild • Shadowfell • Fugue PlaneTransitive Planes: Astral Plane • Ethereal planeInner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental ChaosPara-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great ConflagrationQuasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • SaltOutlands: SigilOuter Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo • Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • MechanusEnergy planes: Positive Energy plane • Negative Energy planePlanar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • YggdrasilFar Realm, Prime Material plane • Cynosure • Fugue PlaneTransitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit WorldCelestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the TriadFiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme ThroneNeutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's RestInner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy planePlanar Pathways: Infinite Staircase • River of Blood • World TreeFar Realm, Prime Material planeFundamental planes: Astral Sea • Elemental ChaosAstral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's RestElemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • ZerthadlunParallel planes: Feywild • ShadowfellAnomalous planes: Far Realm. The fifth edition Dungeon Master's Guide features a guide on minor effects that each Outer Plane could exhibit if players spend time there, and Carceri's is delightfully simple: any form of magical planar travel or teleportation is hindered, with only permanent gates (and the Styx) functioning as ways in and out of the plane. If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction, thought and purpose for such construction. (A farmer would see vast farmland, a scribe would see a huge library for example.) The term refers to the placement of the planes being the outermost concentric sphere that made up the multiverse in the Great Wheel cosmology model. This anthology's biggest contribution to the world of D&D was its creation of the World Serpent Inn, a tavern with connections to many planes. The term continued to be used in the World Tree cosmology model but referred to a different set of planes. In a critical review of Planes of Chaosfor White Wolf Inphobia magazine, Keith H. Eisenbeis described the danger of adventuring in planes such as the Abyss, especially for low- and mid-level characters: "Sure, it's possible to design a situation in which first-level characters can accomplish something important and survive in the Abyss, but the immensity and power of the planes is undermined. At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. Learn the difference between inner planes, outer planes, as well as their natures.https://www.patreon.com/runesmith Outer Planes. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities. 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